|This is a natural expression for me " ..??"|
The teachers were very helpful, and I felt that I grew as an artist in that month more than I had in a couple of classes. The difficult parts of this project was getting the re-topology to work in Zbrush. I had so many headaches each time I made adaptive mesh and had things blowing up and not knowing how to fix them. Retopology in Zbrush isn't their strongest point, it's very hard to move around and draw topology compared to just doing it in Maya or Topogun.
|"What are you looking at? I'm bald?? oh... "|
The high res mesh wire frame, the low rez is at about 7 thousand points, the one I used for the render was under 50 thousand I believe ; I now realize was unnecessarily high because the difference in detail between 20 thousand and 50 thousand isn't a whole lot. . In fact a mesh under 10k polys would of worked fine since I discovered using the approximation editor for upping the resolution only while rendering.
|Disturbing looking texture map curtsey of Zbrush.|
Well that's all for now. I've been working on more bust and full body characters since this, will post WIPS and finished renders soon.