Showing posts with label WIPS. Show all posts
Showing posts with label WIPS. Show all posts

Tuesday, October 30, 2012

First Month of Finals Part 1

No time for much of anything these days. I'm either working on my "professional" website stuff or I'm building my assets and speed sculpting 2-3 things a day. Here's what I have so far.



























All of these were done in the first week of class, about 2-5 hours spend on each one depending on the level of complexity .  I tend to give a lot of special attention to the characters I'm more fond of . Eventually somewhere between 3 and 6 of these will be chosen to put on my demo reel.  

All of the speed sculpts are based off someone's concept art and of course real photo reference for the animals. The deer isn't quite finished as I'm filling in some areas and the proportions need adjustments. Three more animals to go, 4 more humans, and 5 fantasy characters for this week. 

No sleep here I come!

-Ana

Thursday, September 6, 2012

One-week Character Model

Here's a character I did a few months back. It was a model for a class where we could not use Maya at all and had to use Alternative Programs such as 3ds MAX, zbrush and XSI. I had to sculpt, retopologize, UV, and texture the model in one week(and draw the character sheet). It was extremely rushed, but it's the best I could do in just one week. It's no where near perfect, but it was a lot of fun and I enjoyed seeing a character come together in so little time.

Here is the end result :


And here is the concept art/character sheet I wiped up for her. As you can see, I was inspired by Jessica Rabbit and thus vaguely named her " Gessica" . 



I think she's quite interesting, the design is right up my alley in terms of style, proportions, and colors. So for what it is, i'm quite happy with it. Happy with my grade too :)

-Ana

Tuesday, June 5, 2012

Side Projects for May-June : Squirrel Robber and 1700's French girl

  Side work I've started in my spare time to prepare for my character modeling art test. The squirrel character I started from Dynamesh ball so it is still in the pre-visualization stages, the proportions are not how I planned so I still need to do more sculpting.


 Specifically I want her to be shorter, and her lower body wider , but not so human which I've accidentally done on this hybrid character. Her bangs and chest hair is separate pieces, I plan to make her shoes separate as well once I retopo it. I usually do a quick poly paint to get an idea of where the character is going and sort of map out where things will be changed.







 
Beginning stages of her face. Eyelids too high up and overall proportions a bit too anime style for this concept.

  This character is an attempt at a certain art style and a take on an older time period. My plans is to make a long dress for her the style of mid to late 1700 apparel(think somewhere between Belle of beauty and the beast and Marie Antoinette) .  Now that I've learned n-cloth, making something like a flowy dress or blouse is pretty simple. I will need to remodel her braid because zbrush separated the geo into small sections. This time I'm going to model the braid facing straight down to be able to rig it and pose it properly. Wire frame is not ideal, more left to retopo (topogun has made my life a lot easier :)

  Taking Visual Development and Motion Capture this month.. very busy and I almost forgot what it's like to have two classes at once. Getting my hands on a new Wacom Intous 4 medium tablet soon as well, a big upgrade for me from the small one.
 
-Ana

Wednesday, May 16, 2012

WIPS : Shang Tsung, Norman Reedus, and Axl Rose

Here are a few of my more recent WIPS that I thought I'd share. The Shang Tsung is probably the more finished of the three.

"Your soul is mine!"

 I'm probably going to stick his head onto a body because hes just such an awesome character who deserves a full body. Comon, don't tell me you weren't a Mortal Kombat fan at some point. If I didn't have school I'd probably be modeling a ton of Mortal Kombat characters because I'm obsessed with the games and the movies. Yes, the movies too.


 I really want to keep working on this Norman Reedus model. He's one of my favorite actors, I want to eventually turn this into a low poly game character. About 4 hours on this so far.
  
 
Male body study wip

This model was supposed to be Axl Rose serca 1986' but it slowly morphed into someone..much more muscular. I only worked on the upper body so far.

This is just a close up of a texture I was messing around with, it shows more of what I was going for with him. Still needs a proper texture and detailing.

-Ana